July 10, 2025
GIGABYTENVIDIAReviews

AORUS GeForce RTX 5060 Elite Review

Small editorial – About RTX 5060 and today's AORUS card

This may be one of the first reviews to appear in specialized media, and it's not for lack of interest. If you haven't been following along, NVIDIA did not hold a pre-review round for the GeForce RTX 5060., nor did they surrender drivers press releases in advance for the media as on previous occasions. Like the rest, I had to wait for the official launch of the driver public this morning to start testing.

This also means that I did not sign any type of prior agreement or “preview” with NVIDIA, and NVIDIA LATAM never contacted me to offer this option.The card used today was loaned by AORUS (GIGABYTE) with the sole objective of covering the product launch.

I would have liked the first GeForce RTX 5060 to come through the benchmark to have been a base or “MSRP” model, but The samples arriving in Peru are limited., and Very few partners send samples directly to local media..

And if you are wondering why no cards appear AMD Radeon in comparatives, It is not due to exclusivity with NVIDIA. Simply, AMD does not have the budget or logistics to ship samples to media outlets in Peru on a regular basis., at least as far as I understand. Personally, I'd like to see Radeon products so I can include them in performance comparisons.

Therefore, I would like to thank GIGABYTE for providing this unit for review, and I don't know yet if NVIDIA will eventually send a reference base model for testing..

PS: For the sake of speed, revision 0.1 of this review will have quite a few things cut out.

La AORUS GeForce RTX 5060 Elite is currently the model GIGABYTE's top of the range with the RTX 5060 chip. Its price is well above MSRP, worth US$360 versus US$300 for the base model, which represents an increase of approximately 20%.

GIGABYTE Peru has provided this card on loan for today's review.

Table of Contents

Blackwell Architecture - NVIDIA GeForce RTX 50 Series

To NVIDIA, the future of graphics cards undoubtedly goes through the Artificial Intelligence. With the arrival of Blackwell, its new graphics architecture for the RTX 50 series, the company seeks to unify all the advances obtained in business AI, data science and supercomputing, to apply them in the world of Gaming and real time renderingThis includes significant improvements in energy efficiency, support for updated codecs, new graphics generation techniques, and optimized neural network processing.

The pillar of this generation remains DLSS (Deep Learning Super Sampling), which in its 4th version not only increases the fluidity of games, but also reduces the load on the hardware thanks to multi-frame generation and ray reconstruction by AI. In addition, the new neural shaders (Neural Shaders), a feature that seeks to gradually replace part of the traditional graphics pipeline logic with accelerated inference using neural networks. All this is accompanied by a new version of DLSS Ray Reconstruction, which optimizes the quality of ray tracing without the usual computational weight.

Let's start with the basics: the GeForce RTX 5060 specs.

La GeForce RTX 5060 It is based on the graphics chip GB206-250-A1, manufactured on the custom node TSMC4N. It has 3,840 CUDA cores, distributed in 30 SMs (Streaming Multiprocessors), a figure that represents a generational leap compared to its predecessor, the RTX 4060. This graphics card is launched with 8GB of GDDR7 memory a 28 Gbps, connected through an interface 128 bits. Overall, it offers a 448 GB/s bandwidth, which represents a considerable improvement in data transfer compared to previous generations with GDDR6X or traditional GDDR6.

Blackwell SM

One of the most striking aspects is the debut of the GDDR7 memory in the mid-range. Thanks to the use of signaling PAM3, greater energy efficiency and better performance are achieved signal-to-noise ratioThis allows for higher channel density and, therefore, higher performance without increasing power consumption. In practice, this translates into faster loading times, improved texture response in open-source games, and more stable performance in VRAM-intensive titles.

GDDR7 PAM

In terms of specialized computing units, the RTX 5060 maintains the 4th generation RT cores and 5th generation Tensor Cores. This allows you to fully exploit artificial intelligence technologies applied to rendering, such as DLSS-4, Ray Reconstruction, DLAA, frame generation, and new techniques such as neural shaders, which combine machine learning algorithm with traditional graphic programming.

The 5th generation Tensor Cores introduce support for the format FP4, which allows data to be represented with minimal memory usage and virtually no loss of precision compared to FP16. This improvement has a direct impact on the efficiency of AI models like DLSS or real-time neural network inferences. In a game, this can mean the difference between achieving 90 FPS or 60 FPS when Frame Generation is enabled.

The RT cores now double intersection testing capacity (ray-triangle intersection tests), reducing the bottlenecks that usually affected real-time ray tracing. Also included are improvements such as the micromapping opacity engine, which reduces the calculations required for complex effects such as transparencies or particles, and technologies such as mega geometry, sweeping spheres y grouped triangle acceleration, useful for representing detailed geometry such as hair, leaves, fabric, and complex reflections.

The graphics engine idTech8 and advanced engines such as Unreal Engine 5 o Unity HDRP They will be able to take advantage of these capabilities in conjunction with techniques such as Lumen, Nanite, or Global Illumination by ray tracing, offering more realistic environments with a mid-range GPU.

In compatibility, the Blackwell architecture offers full support for DirectX 12 Ultimate, Vulkan y OptiX 9.0. In addition, compatibility with Shader Execution Reordering (SER) 2.0, which dynamically reorganizes shader execution to optimize parallel loading, a feature especially useful in engines with dynamic lighting or physics-based animation.

The RTX 5060 also incorporates the new coprocessor AI Management Processor (AMP), based on architecture RISC-VThis component acts as a context scheduler, reducing the load on the CPU in Windows. By redistributing tasks such as memory management and frame synchronization, it achieves lower latency and better multitasking performance, ideal for those who work in the office. streaming or run multiple applications in the background.

The system DLSS-4 It's the heart of the Blackwell generation. This AI technology combines multiple components: multi-frame generation, ray reconstruction, super-resolution, and deep learning antialiasing. Together, they allow for improved graphics quality and performance at the same time, something that seemed contradictory just a few years ago. NVIDIA claims that DLSS 4 is up to 40% faster than DLSS 3, using 30% less video memory thanks to more compact AI models.

La Multi-frame Generation now works entirely through AI, eliminating dependence on the optical flow accelerator hardware. This allows for greater compatibility with various graphics engines and reduces thermal load. In addition, the Flip Metering allows you to adjust the presentation of frames more precisely, improving visual fluidity.

RTX Blackwell DLSS 4 Multi Frame Generation Diagram

DLSS Super Resolution (SR) Reconstructs a high-resolution image using motion data, depth vectors, and previous frames. This results in sharper, more stable images with less ghosting on moving objects, ideal for competitive or open-world titles.

DLSS Ray Reconstruction (RR) replaces traditional noise removers with a trained neural network, producing more natural results, with smooth shadows and more accurate reflections in complex environments. Even on cards like the RTX 5060, this translates to a tangible visual improvement without the need for high-end hardware.

DLAA (Deep Learning Anti-Aliasing) is also part of the package, offering smoother edges and superior visual stability to traditional techniques such as TAA or FXAA, without the need to scale resolution.

With neural shadersNVIDIA is looking to redefine the graphics pipeline. These are AI-trained code blocks that replace traditional mathematical functions with more efficient inferences, from indirect lighting to texture compression, subsurface scattering, and facial animation.

RTX Neural Materials

Other notable technologies include: RTX Neural Texture Compression, which allows textures to be compressed and decompressed using neural networks with greater efficiency than traditional methods. Neural Radiance Cache (NRC) stores complex lighting patterns to generate high-fidelity global illumination and reflections. RTX Skin allows to represent human skin with light scattering effect, and Neural Faces reconstructs more realistic human faces using AI layers on 3D meshes.

RTX Blackwell RT Shader

As for video outputs, the RTX 5060 includes HDMI 2.1 y DisplayPort 2.1b, supporting resolutions up to 8K at 165 Hz or 4K at 480 Hz, allowing you to get the most out of high-end gaming monitors, especially at high resolutions with technologies like G-SYNC.

Finally, the energy consumption of the RTX 5060 is 115W TGP, which represents an excellent balance between efficiency and performance, allowing for compact configurations, simple cooling, and mid-range power supplies without compromising the gaming experience.

For more extensive coverage on what's new in the Blackwell architecture and DLSS 4, you can check out our article on the Editor's Day from NVIDIA during CES 2025.

Photos - AORUS GeForce RTX 5060 Elite

It will be filled later…

Synthetic benchmarks, productivity and gaming (1080p, 1440p, 2160p)

With the release and announcement of next-gen graphics cards, we have to update our benchmark (once again). The best gaming processor currently is the AMD Ryzen 7 9800X3D processor.

A statistic reminder...

AVG FPS (Average Frames Per Second):

This is the average number of frames per second during a benchmark. It represents the overall performance of the graphics card and shows how smooth a game will be on average.

  • Importance: It allows you to compare overall performance between cards, but does not reflect possible drops or instabilities.

1% Percentile:

Measures the average of the lowest FPS (worst 1% of performance). Indicates performance drops and overall stability.

  • Importance: It reveals how consistent the experience is. A low 1% Percentile implies potential stuttering, even if the average is high.

Relationship:

The AVG FPS shows overall speed, while the 1% Percentile reflects fluidity. Together, they offer a complete performance assessment.

The new tests are measured with MsBetweenDisplay.

Benchmarks (GPU Benchmarks – 2025)

The revamped test bench features the best processor I have in my hands, the AMD Ryzen 7 9800X3DWe used this processor, since it is the one that will generate the least bottleneck to the GPUs tested in scenarios where the limiter may be the CPU (video link).

The approach is aimed at achieving the 100% performance boost for the AORUS GeForce RTX 5060 Elite graphics card.

Use Windows 11 24H2, but I have disabled VBS (Virtualization-Based Security), as it significantly reduces performance in certain scenarios or causes stuttering.

CPU: AMD Ryzen 7 9800X3D (https://amzn.to/4h5d7eR)
Board: ROG STRIX B650E-E GAMING WIFI (BIOS 3222) (https://amzn.to/4abMKAY)
RAM: CORSAIR VENGEANCE RGB DDR5 RAM 32GB (2x16GB) 6000MHz CL30 AMD EXPO Intel XMP (https://amzn.to/404P6gk)
T.video (under test): AORUS GeForce RTX 5060 Elite
Operating system: Windows 11 Home Edition 24H2 – VBS OFF
Liquid refrigeration: DeepCool Mystique 360
SSD: Crucial T500 1TB Gen4 NVMe M.2 Internal Gaming SSD with Heatsink (https://amzn.to/3RP89HN)
SSD #2: FN970 1TB M.2 2280 PCIe Gen4 x4 NVMe 1.4 (https://amzn.to/3PuXPn8)
SSD #3: TeamGroup MP34 4TB M.2 2280 PCIe Gen3x4 NVMe 1.4

Driver: NVIDIA GeForce GameReady 576.52
Power supply: NZXT C1200 ATX 3.1 (https://amzn.to/3ChugT4)

RTX 5060 Elite GPUz

3DMark Time Spy Extreme

3DMark Speed ​​Way

Vray Benchmark 6 (CUDA)

Vray Benchmark 6 (RTX)

Blender

AI - MLPerf Client 0.5 - Inference Test

MLPerf is a set of tests created by MLCommons, a consortium that includes experts from Harvard, Stanford, NVIDIA y Google, among others. These tests evaluate the performance of Advanced GPUs, and now, with MLPerf-Client v0.5 For Windows, users can measure how their PCs and laptops they drive Generative Language Models (LLMs) – Inference in INT4.

The LLMs are fundamental in the generative artificial intelligence, but evaluating their performance on different teams can be tricky. MLPerf-Client simplifies this by generating clear and comparable results, helping to understand how popular models They perform in real tasks on the table:

    • content generation
    • Creative writing
    • Light summary
    • Moderate Summary

The benchmark uses the model Llama2-7B Meta, known for its accessibility and similarity to modern architectures. In addition, it takes advantage of technologies such as ONNXRuntime-GenAI y DirectML EP to run models on various hardware.

The tests generate two key metrics: the Average time to generate first token (a result SMALLER es BEST) measured in seconds (s) and the Average generation rate of the following tokens (a result MAYOR es BETTER) measured in tokens per second (tok/s). These metrics provide a clear view of your equipment's performance with Generative AI.

MLPerf-Client 0.5
TestingMetricAORUS GeForce RTX 5060 Elite
TotalAverage Time to First Token (s)0.238
Average token generation rate (2nd+) tok/s72.1
content generationAverage Time to First Token0.126
Average token generation rate (2nd+) tok/s81.38
Creative writingAverage Time to First Token0.192
Average token generation rate (2nd+) tok/s75.48
Summary, LightAverage Time to First Token0.294
Average token generation rate (2nd+) tok/s72.72
Summary, ModerateAverage Time to First Token0.446
Average token generation rate (2nd+) tok/s60.49

Gaming – Rasterization

First I want to emphasize again that This model is a version factory overclocked, unlike a model MSRP de US$ 300. I take this opportunity to comment on some strange behaviors that I have been observing since the first release of the series NVIDIA Blackwell (RTX 5090).

If you don't see cards Radeon in the graphics, it is because AMD has responded on multiple occasions that they only have a budget for internal use, but not for sampling additional samples for media in Peru..

Remarks:

  • The GeForce RTX 5090 and other high-end Blackwell cards are not scaling well at lower resolutions (1080p, 1440p) in Warhammer 10000: Space Marines 2 and in the case of the RTX 5090, it remains below an RTX 4090This behavior has also been identified by media such as Hardware Unboxed in his analysis of the RTX 50 series.
  • The GeForce RTX 5060 Ti and RTX 5060 presentan specific anomalies in Marvel's Spider-Man Remastered. Despite showing a 100% charge and high frequencies, energy consumption is below expectations, lo que lleva a inferior results, even compared to models that they should surpass.
  • Strange Brigade (DX12) has been a title I've kept in my benchmark suite due to its excellent ability to scale across GPU generations. However, with Blackwell, the game scales atypically high, showing differences above average (for example, Vs. 5070 4070 o Vs. 5060 4060).
  • I apologize for do not include GeForce RTX 3060 results. Although I have the card, the lack of an official RTX 5060 sample for the embargo made me prioritize other personal tasks and not rebenchmark the RTX 3060 in all scenarios.
  • Doom: The Dark Ages will soon be added to the list of tested games (testing has already been done). However, A last-minute driver change invalidated all the original data. for this review, so I'll have to redo all benchmarks on all involved cards.

Let's see the first title, The Plague Tale: Requiem.

A Plague Tale: Requiem (1080p, 1440p, 2160p)

Game Engine: Proprietary

Alan Wake 2 (1080p, 1440p, 2160p)

Game Engine: Northlight Engine

Baldur's Gate 3 (1080p, 1440p, 2160p)

Game Engine: Divinity Engine 4.0

Black Myth: Wukong (1080p, 1440p, 2160p)

Game Engine: Unreal Engine 5

Borderlands 3 (1080p, 1440p, 2160p)

Game Engine: Frostbite 3

CS2 (1080p, 1440p, 2160p)

Game Engine: Source 2

F1 24 (1080p, 1440p, 2160p)

Game Engine: EGO Engine 4.0

God of War (1080p, 1440p, 2160p)

Game Engine: Proprietary

Marvel's Spider-Man Remastered (1080p, 1440p, 2160p)

Game Engine: Proprietary

Shadow of the Tomb Raider DX 12 (1080, 1440p, 2160p)

Game Engine: Foundation

Shadow of War (1080, 1440p, 2160p)

Game engine: LithTech Jupiter EX

Star Wars: Jedi Survivor (1080p, 1440p, 2160p)

Game Engine: Unreal Engine 4

Strange Brigade DX12 + Async (1080p, 1440p, 2160p)

Game Engine: Asura

Warhammer 40,000: Space Marine 2 (1080p, 1440p, 2160p)

Game Engine: Swarm Engine

Consumption in 14 games

The information available to measure consumption comes from the NVIDIA sensor, which only records the energy expenditure of the GPU. This means that it does not include the total system consumption or the additional pre-power consumption of the GPU power phase, as well as what is used through the slot PCIeBelow is a summary table of the Average consumption y maximum, focusing on FHD (1080p) with rasterization, as this is the resolution I recommend for this card.

Consumption in games
AORUS GeForce RTX 5060 Elite
1440pAverage consumption (W)Maximum consumption (W)
The Plague Tale: Requiem155157
Alan wake 2148156
Baldur's Gate 3136146
Black MythWukong150152
Borderlands 3151155
F1 24148152
God of War150153
Marvel's Spider-Man Remastered102129
Shadow of the Tomb Raider150153
Shadow of War132145
Star Wars: Jedi Survivor147150
Strange Brigade152159
Warhammer 40,000: Space Marines 2136140

Temperatures, noise and thermal imaging cameras

It will be filled later…

thermal imaging camera

It will be filled later…

Relative performance – NVIDIA GeForce RTX 5060 vs 4060

It will be filled in later but I have results…

Remember that this model is factory overclocked…

The GeForce RTX 5060 (AORUS Elite) performs 29.14% better than the GeForce RTX 4060 at 1080p.

The GeForce RTX 5060 (AORUS Elite) performs 31.49% better than the GeForce RTX 4060 at 1440p.

Cost per FPS – 1440p – AORUS GeForce RTX 5060 Elite

It will be filled later…

Final Analysis – Not bad, but there are many buts

I begin by saying: not bad at all, because that's exactly what I expected... but there are several buts, so let me explain.

To begin with, it is worth doing some memory. The launch of the GeForce RTX 4060 was, to put it mildly, bad —others would call it terrible. It was reduced VRAM from 12GB to 8GB, and the generational improvement in performance was only 8 to 10% on average. Many have forgotten this detail, but despite this, the end user ended up purchasing it.

I don't understand why NVIDIA has limited access to the GeForce RTX 5060I'm not saying that the media has a "right" to prior access, but honestly, The card as a product is not bad.

I have the model in my hands AORUS GeForce RTX 5060 Elite, which is a version overclockedIn my tests it offers close to 30% more rasterization performance (i.e. no DLSS, no Frame Generation, and no 2x, 3x, or 4x modes). With that improvement alone, This release is already better than the 4060.

I'm going to speculate a little, but I estimate that a model MSRP would yield around 25% more than the GeForce RTX 4060. NVIDIA, in a private embargoed Computex 2025 press call, mentioned that based on its testing, the improvement in raster would be about 20%, which is not bad and is clearly superior to what the 4060 offered at the time.

Any independent and discerning media will agree with me on this.: in 2025, 8GB of VRAM is not enough. Now, for 1080p, in most scenarios yes it will be enough, although I personally would like to test more thoroughly with path tracing in this resolution to see if 8GB is enough without the need for DLSS, since using DLSS significantly reduces VRAM usage.

Does this automatically make 8GB a deal breaker? Not necessarily. In the local context, the RTX 4060 are sold out and if one RTX 5060 arrives at a similar price to the one who had the 4060 (either its final price or during its offers), and on top of that offers 20-25% more performance, there is not much to criticize him for as a product.

My only observation—and here I am critical—is that, if it were viable, it would have been preferable to have 10 or 12GB, as the RTX 3060 once offered, even sacrificing 3-5% performance for more memory. I don't know the engineering details behind that decision, but it would be interesting to have that conversation. with someone from the NVIDIA technical team.

Returning to the most controversial topic: the previews. I don't understand why NVIDIA she put herself in this situation. One may say that a review should focus only on the product, but the launch atmosphere It's also part of the context. Ignoring it completely would be irresponsible.

Should I recommend this product or not? The answer is complicated. I have no data on Radeon cards because, as I already explained, AMD has not sampled me or any other media in Peru. and the Radeon 9060 XT launch is imminent, The most responsible thing would be to wait. Until we see comparisons with real benchmarks, even if I don't have a sample, I can't give an absolute recommendation until we see the results of other means.

What I can say with complete clarity is that the GeForce RTX 5060 is a substantial improvement over the 4060. The 8GB VRAM won't be a problem for most 1080p titles today., but in a few years, it probably isAs always, it will depend on what type of games you play and how long you expect to use the card.