May 15, 2025
NVIDIAPNYReviews

NVIDIA GeForce RTX 5060 Ti 16GB Review in Spanish – Feat PNY OC Dual Fan

The new video cards were announced yesterday GeForce RTX 5060 Ti y RTX 5060, the two new members of the mid-range family NVIDIA GeForce RTX 50 series (Blackwell). Among its main new features is the more affordable price for the end user looking to access the improvements of the new NVIDIA architecture, starting from the 299 dollars (MSRP in the US).

Today we will review the version of 16GB GeForce RTX 5060 Ti, under the brand PNY.

For the first time in a long time, NVIDIA is facing a situation with real competition in the mid-high and high range, added to several challenges since the launch of Blackwell: card shortage, inflated prices (with virtually non-existent MSRPs in most markets), as well as problems at the driver level that have even affected previous generations.

With the launch of these new graphics aimed at a broader audience in the sector gamer, the big question is:

Can NVIDIA regain some of its lost trust?

This unit has been provided directly by NVIDIA GeForce Latin America for today's review.

Table of Contents

Blackwell Architecture - NVIDIA GeForce RTX 50 Series

For NVIDIA there is no turning back, and it has decided that the new architecture Blackwell for graphics cards, employs more and better techniques and tools based on artificial intelligence, neural network processing, and generative AI engines. The green company seeks to further apply its expertise in enterprise AI, while also focusing on improvements in energy efficiency, compatibility with updated codecs, support for new video outputs, and progressive improvements in silicon architecture.

Still, Blackwell's star remains Deep Learning Super Sampling, popularly known as DLSS, which in its fourth generation promises to offer a considerable improvement in the frame rate per second compared to DLSS 3 and 3.5. In addition, advances such as neural shaders (Neural Shaders), AI-trained models to accelerate the creation of complex images without relying entirely on traditional ray tracing. Also included is a new version of DLSS Ray Reconstruction, the ray reconstruction technique that reduces the amount of calculations required to generate ray-traced lighting.

Let's start with the basics, the specifications of the graphics cards that we will show below.

RTX 5060 Ti Specifications

La GeForce RTX 5060 Ti It is based on the new GPU GB200-2000, manufactured under TSMC's 4N process. It features 4,608 CUDA cores, 36 SMS (streaming multiprocessors) and a memory interface of 128 bitsThe card offers two memory configurations: 8 GB y 16 GB de GDDR7 at 28 Gbps, providing a bandwidth of 448 GB / s.

Blackwell SM

In this generation, they remain 4th generation RT cores y 5th generation Tensor Cores, with support for DLSS-4, Ray Reconstruction, Neural Shaders y RTX Video Super Resolution. Also included are improvements in energy efficiency and support for AV1 encoding and decoding, thanks to the ninth and sixth generation NVENC/NVDEC respectively.

One of the most striking points is, without a doubt, the debut of GDDR7 graphics memory in NVIDIA's gaming GPUs. After two generations of cards with GDDR6X, NVIDIA will be debuting this generation of memory. 

Among the main improvements of GDDR7, Signaling technology is offered PAM3 which promises a better signal to noise ratio and doubles the density of independent channels, achieving greater memory bandwidth as well as greater energy efficiency.

GDDR7 PAM

Fifth-generation Tensor Cores now support the data format FP4, which requires less than half the memory thanks to a type of compression with virtually zero loss in quality compared to FP16.

Blackwell’s fourth-generation RT cores double the throughput of ray tracing test intersections, which is a high-frequency operation when generating RT images. Therefore, ray-traced frames are expected to be generated at a higher speed. Also included in this generation is a micromapping opacity engine, which helps reduce the amount of computational calculations in alpha shaders. Other dedicated ray tracing technologies include the use of mega geometry, a triangle group intersection engine, and linear scanning spheres for rendering fine geometry objects such as hair.

La “mega geometry” aims to increase geometric detail in applications that use ray tracing. In particular, for graphics engines such as Unreal Engine 5 that use more advanced level of detail systems, it allows the use of ray tracing with greater fidelity, improving the quality of shadows, reflections and indirect lighting.

Mega geometry is expected to be available on all platforms. APIs de DirectX12, Vulkan y OptiX 9.0. It will also be available on all RTX graphics cards from the Turing architecture, or the RTX 20 generation.

The Blackwell architecture implemented in this card maintains support for Shader Execution Reordering (SER) 2.0, helping to optimize parallel rendering processes. Support for technologies such as RTX Video HDR, RTX Dynamic Lighting, and techniques such as RTX Skin y Neural Radiance Cache, although with certain limitations in terms of performance compared to high-end cards.

RTX Blackwell RT Shader

The AI ​​Management Processor (AMP) is a context-programmable scheduler on the GPU that improves process scheduling in Windows, reducing the contextual load on the GPU. Using a RISC-V processor, AMP works with the Windows architecture to reduce latency and improve memory management, reducing CPU load for task scheduling and helping to reduce bottlenecks, while improving frame rates and multitasking in Windows. 

And as for graphics generation features, we finally come to DLSS 4, the crown jewel in Blackwell. NVIDIA promises multi-frame rendering with improved performance and lower memory usage than previous versions of the technology, along with improvements to existing DLSS techniques such as frame rendering, ray tracing, super-resolution, and deep learning antialiasing.

With the combination of improvements in hardware, architecture and software, they promise 40% faster frame rate than DLSS 3, using 30% less video memory, and a model that only needs to run once per frame. Optical flow frame generation is now AI-based instead of dedicated hardware, also reducing the cost of frame generation and integration. An inverted metering system or Flip Metering shifts frame rate logic to the display engine, allowing the GPU to improve the accuracy of display display timings.

RTX Blackwell DLSS 4 Multi Frame Generation Diagram

DLSS Super Resolution (SR) Boosts performance by using AI to produce higher-resolution frames from lower-resolution input. DLSS samples multiple low-resolution images and uses motion data and feedback from previous frames to construct high-quality images. The final product of the Transformer model is more stable, with less ghosting, more moving image detail, and improved antialiasing compared to previous versions of DLSS. 

La Ray Reconstruction (RR) Improves image quality by using AI to generate additional pixels in ray-traced scenes. DLSS replaces manual denoisers with an AI network trained on NVIDIA supercomputers that generates higher-quality pixels between sampled rays. In ray-traced content, the Transformer model for RR further improves quality, especially in scenes with complex lighting. In fact, all common artifacts from typical denoisers are significantly reduced. 

Deep learning antialiasing (DLAA) Provides improved image quality through an AI-based anti-aliasing technique. DLAA uses the same super-resolution technology developed for DLSS, creating a more realistic, high-quality image at native resolution. The result is greater temporal stability, motion detail, and smoother edges in a scene.

Neural shaders are a technology NVIDIA is looking to introduce at Blackwell, unifying traditional shaders with the use of AI in parts of the rendering process, partially at first, and believed to be fully so in the future. Tensor cores are now accessible to graphics shaders combined with scheduling optimizations in SER 2.0 (Shader Execution Reordering) so that AI graphics with neural filtering capabilities and AI models, including generative AI, can run simultaneously in next-generation games.

RTX Neural Rendering

Neural shaders allow us to train neural networks to learn efficient approximations of complex algorithms that calculate how light interacts with surfaces, decompress super-compressed video, predict indirect illumination from limited real data, and approximate subsurface light scattering. The potential applications of neural shaders are still largely unexplored, meaning that new applications may be found.

Among the other integrated techniques are the “RTX Neural Materials”. AI is used to replace the original mathematical model of a material or texture with an approximation, promising “cinema-quality” frames at gaming-grade speeds while using less video memory and fewer graphics card resources.

RTX Neural Materials

Another technique is RTX Neural Texture Compression, or neural texture compression, which leverages neural networks accessed through neural shaders to compress and decompress material textures more efficiently than traditional methods. Then we have the so-called “neural radiance cache,” or Neural Radiance Cache (NRC). This uses a neural shader to cache and approximate brightness information. Taking advantage of the By learning a neural network, complex lighting information can be stored and used to create high-quality global illumination and dynamic lighting effects in real time. 

From there we have RTX Skin, a technique that NVIDIA developed based on subsurface scattering for rendering cinematic images. This allows light passing through certain skin surfaces that aren't entirely solid to be rendered subtly or intensely, depending on the game's requirements, using ray tracing.

Y RTX Neural Faces, or neural faces, creates a raster face on top of which an approximate 3D layer is placed using a generative AI model, which can infer a result of natural-looking faces.

In terms of connectivity, the RTX 5060 Ti includes support for DisplayPort 2.1b y HDMI 2.1, allowing refresh rates of up to 480Hz in 4K y 165Hz in 8K, making it suitable for most current gaming monitors.

Finally, as regards energy consumption, the RTX 5060 Ti has a TGP of 180w, which represents a fairly acceptable efficiency compared to previous models such as the RTX 4060 Ti.

More detailed information can be found in the article on the Editor's Day held during CES 2025 in Las Vegas.

Photos - PNY GeForce RTX 5060 Ti 16GB OC Dual Fan

Synthetic benchmarks, productivity and gaming (1080p, 1440p, 2160p)

With the release and announcement of next-gen graphics cards, we have to update our benchmark (once again). The best gaming processor currently is the AMD Ryzen 7 9800X3D processor.

A statistic reminder...

AVG FPS (Average Frames Per Second):

This is the average number of frames per second during a benchmark. It represents the overall performance of the graphics card and shows how smooth a game will be on average.

  • Importance: It allows you to compare overall performance between cards, but does not reflect possible drops or instabilities.

1% Percentile:

Measures the average of the lowest FPS (worst 1% of performance). Indicates performance drops and overall stability.

  • Importance: It reveals how consistent the experience is. A low 1% Percentile implies potential stuttering, even if the average is high.

Relationship:

The AVG FPS shows overall speed, while the 1% Percentile reflects fluidity. Together, they offer a complete performance assessment.

The new tests are measured with MsBetweenDisplay.

Benchmarks (GPU Benchmarks – 2025)

The revamped test bench features the best processor I have in my hands, the AMD Ryzen 7 9800X3DWe used this processor, since it is the one that will generate the least bottleneck to the GPUs tested in scenarios where the limiter may be the CPU (video link).

The approach is aimed at achieving the 100% performance boost for the PNY GeForce RTX 5060 Ti 16GB OC Dual Fan graphics card.

Use Windows 11 24H2, but I have disabled VBS (Virtualization-Based Security), as it significantly reduces performance in certain scenarios or causes stuttering.

CPU: AMD Ryzen 7 9800X3D (https://amzn.to/4h5d7eR)
Board: ROG STRIX B650E-E GAMING WIFI (BIOS 3222) (https://amzn.to/4abMKAY)
RAM: CORSAIR VENGEANCE RGB DDR5 RAM 32GB (2x16GB) 6000MHz CL30 AMD EXPO Intel XMP (https://amzn.to/404P6gk)
T.video (under test): PNY GeForce RTX 5060 Ti 16GB OC Dual Fan
Operating system: Windows 11 Home Edition 24H2 – VBS OFF
Liquid refrigeration: DeepCool Mystique 360
SSD: Crucial T500 1TB Gen4 NVMe M.2 Internal Gaming SSD with Heatsink (https://amzn.to/3RP89HN)
SSD #2: FN970 1TB M.2 2280 PCIe Gen4 x4 NVMe 1.4 (https://amzn.to/3PuXPn8)
Driver: NVIDIA Press Driver
Power supply: NZXT C1200 ATX 3.1 (https://amzn.to/3ChugT4)

RTX 5060 Ti 16GB PNY GPUz

3DMark Time Spy Extreme

3DMark Speed ​​Way

Vray Benchmark 6 (CUDA)

Vray Benchmark 6 (RTX)

Blender

AI - MLPerf Client 0.5 - Inference Test

MLPerf is a set of tests created by MLCommons, a consortium that includes experts from Harvard, Stanford, NVIDIA y Google, among others. These tests evaluate the performance of Advanced GPUs, and now, with MLPerf-Client v0.5 For Windows, users can measure how their PCs and laptops they drive Generative Language Models (LLMs) – Inference in INT4.

The LLMs are fundamental in the generative artificial intelligence, but evaluating their performance on different teams can be tricky. MLPerf-Client simplifies this by generating clear and comparable results, helping to understand how popular models They perform in real tasks on the table:

    • content generation
    • Creative writing
    • Light summary
    • Moderate Summary

The benchmark uses the model Llama2-7B Meta, known for its accessibility and similarity to modern architectures. In addition, it takes advantage of technologies such as ONNXRuntime-GenAI y DirectML EP to run models on various hardware.

The tests generate two key metrics: the Average time to generate first token (a result SMALLER es BEST) measured in seconds (s) and the Average generation rate of the following tokens (a result MAYOR es BETTER) measured in tokens per second (tok/s). These metrics provide a clear view of your equipment's performance with Generative AI.

MLPerf-Client 0.5
TestingMetricPNY GeForce RTX 5060 Ti 16GB OC Dual Fan
TotalAverage Time to First Token (s)0.212
Average token generation rate (2nd+) tok/s85.03
content generationAverage Time to First Token0.114
Average token generation rate (2nd+) tok/s92
Creative writingAverage Time to First Token0.175
Average token generation rate (2nd+) tok/s86.55
Summary, LightAverage Time to First Token0.267
Average token generation rate (2nd+) tok/s83.77
Summary, ModerateAverage Time to First Token0.38
Average token generation rate (2nd+) tok/s78.39

Gaming – Rasterization

All tests are done at the highest quality available, unless otherwise specified.

Let's see the first title, The Plague Tale: Requiem.

A Plague Tale: Requiem (1080p, 1440p, 2160p)

Game Engine: Proprietary

Alan Wake 2 (1080p, 1440p, 2160p)

Game Engine: Northlight Engine

Baldur's Gate 3 (1080p, 1440p, 2160p)

Game Engine: Divinity Engine 4.0

Black Myth: Wukong (1080p, 1440p, 2160p)

Game Engine: Unreal Engine 5

Borderlands 3 (1080p, 1440p, 2160p)

Game Engine: Frostbite 3

CS2 (1080p, 1440p, 2160p)

Game Engine: Source 2

F1 24 (1080p, 1440p, 2160p)

Game Engine: EGO Engine 4.0

God of War (1080p, 1440p, 2160p)

Game Engine: Proprietary

Marvel's Spider-Man Remastered (1080p, 1440p, 2160p)

Game Engine: Proprietary

Shadow of the Tomb Raider DX 12 (1080, 1440p, 2160p)

Game Engine: Foundation

Shadow of War (1080, 1440p, 2160p)

Game engine: LithTech Jupiter EX

Star Wars: Jedi Survivor (1080p, 1440p, 2160p)

Game Engine: Unreal Engine 4

Strange Brigade DX12 + Async (1080p, 1440p, 2160p)

Game Engine: Asura

Warhammer 40,000: Space Marine 2 (1080p, 1440p, 2160p)

Game Engine: Swarm Engine

Consumption in 14 games

The information available to measure consumption comes from the NVIDIA sensor, which only records the energy expenditure of the GPU. This means that it does not include the total system consumption or the additional pre-power consumption of the GPU power phase, as well as what is used through the slot PCIeBelow is a summary table of the Average consumption y maximum, focusing on 2K QHD (1440p) with rasterization, as this is the resolution I recommend for this card.

Consumption in games
PNY GeForce RTX 5060 Ti 16GB OC Dual Fan
1440pAverage consumption (W)Maximum consumption (W)
The Plague Tale: Requiem179182
Alan wake 2167177
Baldur's Gate 3153166
Black MythWukong169172
Borderlands 3169174
F1 24167171
God of War171174
Marvel's Spider-Man Remastered117150
Shadow of the Tomb Raider166172
Shadow of War153169
Star Wars: Jedi Survivor168172
Strange Brigade171182
Warhammer 40,000: Space Marines 2155160

El TGP of the NVIDIA GeForce RTX 5060 Ti is 180W, and in 13 games evaluated, most titles does not exceed that limit. In fact, the Average consumption remains around 160-170W, with some peaks that reach 180W, except for a couple of specific exceptions.

To put it into perspective, the GeForce RTX 4060 Ti TGP (base model) was from 160w, which means that there has been a 12.5% increase in consumption when moving to the next generation with the RTX 5060 Ti. This increase is in line with the performance increase we also saw in our tests, although, as always, it will be important to analyze whether that additional consumption is justified by the benefits delivered in real performance.

Temperatures, noise and thermal imaging cameras

🔹 Quick facts

📊 Maximum temperature (°C) – Less is better
▪️PNY GeForce RTX 506o Ti 16GB OC Dual Fan: 72.4°C

???? Noise (dBA) – Less is better
(📌 Ambient noise: (37 dBA)
▪️ PRIME GeForce RTX 5070 Ti: 43.6 dBA
▪️ GIGABYTE GeForce RTX 5070 Ti Eagle OC Ice SFF: 45.1 dBA
▪️NVIDIA GeForce RTX 5070 Founders Edition: 47 dBA
▪️PNY GeForce RTX 506o Ti 16GB OC Dual Fan: 43.6 dBa

thermal imaging camera

This is the first time I've used one thermal imaging camera, so I hope they don't crucify me if the images do not meet your expectations. I know that the ideal would be to use type K thermocouples, but for practicality and speed, the camera turns out to be a most convenient solution for this type of testing.

The images were captured after 30 minutes of continuous stress en Furmark 2, ensuring that the card reached its maximum stable temperature.

Measurements are expressed in Celsius degrees and have been taken into three key points that I consider relevant to the end user:

1️⃣ Highest temperature on 12V-2×6 or 8-pin PCIe connector.
2️⃣ Higher external temperature on the video card (usually on the back where the GPU is, above the capacitors).
3️⃣ Video card side temperature.

This data will help to evaluate how thermal dissipation behaves of the model in question and whether there are any critical points of concern.

Based on images obtained after 30 minutes of continuous stress with Furmark 2, No thermal concern is evident on the PNY GeForce RTX 5060 Ti 16GB Overclocked Dual Fan graphics card. The The temperature of the 8-pin PCIe connector is kept within low and safe ranges, which it's shouldn't be surprising, considering that the The energy load of this card is considerably low.

Relative performance – NVIDIA GeForce RTX 5060 Ti vs 4060 Ti vs RTX 3060 Ti

Time for the most important analysis: relative performance. Let's see how it behaves GeForce RTX 5060 Ti 16GB compared to its predecessors: the GeForce RTX 4060 Ti and RTX 3060 Ti.

Remember that in the previous generation, NVIDIA released a version of RTX 4060 Ti with 16GB, whose initial price was US$ 499 (MSRP in the US).

Before we begin, it is worth noting that the data obtained from Marvel's Spider-Man Remastered with the GeForce RTX 5060 Ti showed performance issues. Everything indicates that it is a specific driver or game compatibility issue, since this does not occur with other cards. This behavior reduced the overall average performance of the RTX 5060 Ti. I have already reported the case to NVIDIA, to see if they can replicate it and solve it, either through a game patch or a future update of drivers.

Regarding comparisons:

  • La GeForce RTX 5060 Ti fails to overcome to GeForce RTX 4070, which maintains an advantage of 12.25% in performance.

  • For its part, the GeForce RTX 5070, the older sister of the 5060 Ti, gains a considerable advantage 40.28%, with a price increase of 27.97%.

  • Compared to the GeForce RTX 4060 TiThe new RTX 5060 Ti offers 20.16% more performance in 1440p, which represents a generational improvement moderately positive.

  • The difference between RTX 5070 and 4060 Ti is even greater: 68.56% of advantage.

  • Finally, in comparison with the RTX 3060 TiThe new RTX 5060 Ti deliver a 27.61% more performance. It's not an impressive jump, especially considering that the improvement between the 4060 Ti and 3060 Ti was very low, not to say disappointing.

I also share with you the graphs of the relative improvements in 1080p, a resolution that remains relevant to many users interested in this segment. In these charts I compare all cards based on the GeForce RTX 5060 Ti, RTX 4060 Ti y RTX 3060 Tirespectively.

Cost per FPS – 1440p – NVIDIA GeForce RTX 5060 Ti 16GB

First I have to make it clear that I do not understand why NVIDIA decided to send the model OC of the PNY Dual Fan. Technically, this model overclocked should not be within the MSRP price, as overclocked models are usually priced higher. The OC model will likely offer between 1% and 2% more performance compared to the standard version of the GeForce RTX 5060 Ti.

For practicality reasons, I will use the PNY GeForce RTX 5060 Ti 16GB Overclocked Dual Fan as if it had a value of US$ 429 (MSRP USA) to perform the analysis of cost per frame (FPS).

Cost per FPS – 1440p (lower is better)
xanxogamingU.S. $
GeForce RTX 5070 ($549)$3.65
GeForce RTX 5060 Ti 16GB OC Dual Fan ($429)$4.00
PRIME GeForce RTX 5070 Ti ($749)$4.01
GeForce RTX 4060 Dual OC ($299)$4.13
GeForce RTX 4070 Super ($599)$4.31
GeForce RTX 4060 Ti ($399)$4.47
GeForce RTX 4070 ($549)$4.56
GeForce RTX 5080 ($999)$4.70
GeForce RTX 3060 Ti ($399)$4.75
GeForce RTX 3070 ($499)$5.13
GeForce RTX 4070 Ti Super TUF ($849)$5.16
GeForce RTX 4080 Super ($999)$5.24
GeForce RTX 3080 ($699)$5.45
GeForce RTX 4090 ($1599)$6.64
GeForce RTX 5090 ($1999)$7.12
GeForce RTX 3080 Ti ($1199)$8.69

Interestingly, the GeForce RTX 5060 Ti 16GB not the card with best cost/benefit ratio, but GeForce RTX 5070 a US$ 549. This, of course, considering only cards NVIDIA GeForce, since I do not have permanent samples of the Radeon RX 9070 or 9070 XT to include in the database.

If we take only NVIDIA cards, the RTX 5070 offers the best value in terms of cost per FPS, followed by the RTX 5060 Ti 16GB at 1440p.

Now, I don't have it at hand the version of 8GB of the RTX 5060 Ti, but assuming that its performance is identical (ignoring possible limitations due to lower VRAM), the cost per theoretical FPS of the RTX 5060 Ti 8GB would be approximately US$ 3.53, a figure lower than that of the RTX 5070 (less is better). This would position the RTX 5060 Ti 8GB and best card in terms of price/performance within the family GeForceRTX, at least according to this analysis.

Anyway, there is one strong criticism to the 8GB version which I will highlight more fully in the final section of this review.

Finally, I have also prepared the information of cost per FPS at 1080p, as this resolution is still very relevant for many users.

Cost per FPS – 1080p (lower is better)
xanxogamingU.S. $
GeForce RTX 5070 ($549)$2.68
GeForce RTX 4060 Dual OC ($299)$2.84
GeForce RTX 5060 Ti 16GB OC Dual Fan ($429)$2.84
GeForce RTX 4070 Super ($599)$3.09
GeForce RTX 4060 Ti ($399)$3.09
PRIME GeForce RTX 5070 Ti ($749)$3.10
GeForce RTX 4070 ($549)$3.25
GeForce RTX 3060 Ti ($399)$3.45
GeForce RTX 3070 ($499)$3.71
GeForce RTX 5080 ($999)$3.74
GeForce RTX 4070 Ti Super TUF ($849)$3.83
GeForce RTX 4080 Super ($999)$4.03
GeForce RTX 3080 ($699)$4.04
GeForce RTX 4090 ($1599)$5.46
GeForce RTX 5090 ($1999)$6.21
GeForce RTX 3080 Ti ($1199)$6.49

Change in performance - Factoring in new price

When comparing the performance of a new product to its previous version, it is important to not only evaluate the improvement in raw power, but also consider the cost to determine the real value that the new version offers.

Taking into account that there was a price adjustment for GeForce RTX 5060 Ti 16GB, the price between this and its previous version, the RTX 4060 Ti 16GB…

Formula

Applying the formula mentioned above, there may be variations in price, the difference in “real” performance between both cards is:

The “real” change in performance is from 39.76% in favor of the RTX 5060 Ti 16GB compared to the 4060GB RTX 16 Ti.

Final Analysis – Better launch than the RTX 4060 Ti 8GB and 16GB

Who does not remember the reviews of the GeForce RTX 4060 Ti, or worse still, the press portal that has praised that launch, should raise some doubts about its impartiality. The RTX 4060 Ti did not offer even an improvement moderate Front of GeForce RTX 3060 Ti, and its only argument was the debut of frame generation. But Frame Generation, on its own, does not justify the poor improvement in pure performance (rasterization) that it had with respect to its predecessor.

Fortunately, history It is not repeated with the RTX 5060 Ti 16GB, which not only comes with a price discount, but also offers a more than acceptable performance jump compared to the RTX 4060 Ti.

The improvement is located between a 17% and 20% (in 1080p and 1440p), and that's Marvel's Spider-Man Remastered showed significant performance issues with the new card. Even so, this GPU brings with it all the technological improvements that come with the architecture Blackwell, including the new system of Multi Frame Generation.

The big unknown remains the lack of direct data from the cards. Radeon, which although they are located in a higher price range, according to external portals, offer a relationship price/performance quite attractive. In my tests, the GeForce RTX 5070 It is positioned as the best in that aspect, although it has received strong criticism from foreign media, who place it below some AMD alternatives.

Having said that, yes We strictly stay within the US$400 to US$450 range (MSRP USA), the GeForce RTX 5060 Ti 16GB has no competition in terms of price/performance ratio within the universe NVIDIA.

Yes, NVIDIA did not sample the 8GB version, and it's worth mentioning, as it was also announced and released on the same day. While the price seems reasonable, the amount of VRAM is not, especially in the middle of 2025. Maybe that's why NVIDIA This time he chose to send exclusively the version of 16GBUnlike the previous launch, where the 8GB version was widely received by the press and the 16GB version was virtually ignored. Back then, channels that were able to test the 16GB version did so independently, and the reviews weren't favorable: there was no real performance improvement, just more memory and an unjustifiable price increase.

With this in mind, it is difficult to have a complete picture, but even if you consider technical analysis, the version of 8GB It remains, as they say in English, “a hard sell”, especially if your goal is to play 1440p.

The final question is whether it is worth waiting to see what it can offer. AMD with his next series Radeon RX 9060, which could be competitive for the first time in this segment. However, there hasn't even been an official announcement. A missed opportunity on AMD's part, which could have struck a low blow and boycotted this NVIDIA release.

But returning to the central theme, the GeForce RTX 5060 Ti improvement over the 4060 Ti It is clear, meaningful and well received. Therefore, I can easily grant it the gold award to GeForce RTX 5060 Ti 16GB.

XanxoGaming Gold

There is an important gap as we have not received the 8GB version, but if we take the data from the 16GB model as a reference, the 8GB version could offer the best price/performance ratio within the GeForce RTX 50 series, although with an amount of VRAM that is already limited by today's standards.

To close this review, it is fair to say that the GeForce RTX 50 Series Launched (Blackwell) has been hilly. The MSRP prices are practically nonexistent in most countries, with highly overpriced models. Fortunately, Peru seems to have been a partial exception., with prices closer to the reference price for the most affordable models.

Added to this are the black screens and driver problems, even affecting previous generations of cards. Since NVIDIA, they assure that they are taking all user reports seriously and are actively working to resolve them.

Only the launch of the GeForce RTX 5060, scheduled for May, and which could be the last letter of redemption of this generation before the general publicIt will be the opportunity to NVIDIA to improve the outlook, especially in terms of driver supply and stability, before the erosion of trust with the community deepens even further.