April 26, 2025
NVIDIAReviews

NVIDIA GeForce RTX 5070 Founders Edition – Review in Spanish

It took a while to arrive, but I finally got my hands on it. NVIDIA GeForce RTX 5070 Founders Edition, ready to be put through all the respective tests. The card has not had the best reception from the specialized press and, although I would have liked to compare it with the AMD Radeon RX 9070 XT and RX 9070, I do not have permanent samples of these cards, which is relevant considering that they compete in the same price range as the RTX 5070 (assuming they all hold in a hypothetical MSRP).

En Peru, several models have arrived with prices quite close to the reference price, adding import taxes and other costs, which has not occurred in other regions. In a context where the lack of stock has generated inflated prices in certain markets, the RTX 5070 Founders Edition It is positioned as NVIDIA's latest GPU among the first GeForce RTX 50 GPUs in the segment mid-high range, at least until the next official announcement.

This unit has been provided directly by NVIDIA GeForce Latin America for today's review.

Table of Contents

Blackwell Architecture - NVIDIA GeForce RTX 50 Series

For NVIDIA there is no turning back, and it has decided that the new architecture Blackwell For graphics cards, it employs more and better techniques and tools based on artificial intelligence, neural network processing, and generative AI engines. The green company seeks to further employ its expertise in business AI, without neglecting the classic improvements in base specifications, energy efficiency, compatibility with new codecs and video outputs, a new type of GDDR7 memory, among others.

Anyway, the star in Blackwell is the Deep Learning Super Sampling technology, popularly known as DLSS, which in its fourth generation promises up to twice as many frames per second as DLSS 3 or 3.5. There will also be a deeper look at “neural shaders,” which will work with AI models trained by developers to generate “approximate” images even faster than previous-generation ray tracing. We also have an update to the DLSS Ray Reconstruction technique, which reduces the number of rays needed to generate ray-traced lighting, and another group of techniques that we will see later.

Let's start with the basics, the specifications of the graphics cards that we will show below.

Graphic cardGeForce RTX 3070GeForce RTX 4070GeForce RTX 5070
GPU code nameGA104AD104GB205
GPU ArchitectureNVIDIA ampsNVIDIA Ada LovelaceNVIDIA Blackwell
CPGs655
TPC's232324
SMS464648
CUDA/SM Cores128128128
CUDA / GPU Cores588858886144
Tensor Cores / SM4 (3rd Gen)4 (4th Gen)4 (5th Gen)
Tensor Cores / GPU184 (3rd Gen)184 (4th Gen)192 (5th Gen)
RT cores46 (2nd Gen)46 (3rd Gen)48 (4th Gen)
GPU Boost Clock Speed ​​(MHz)172524752512
FP32 TFLOPS Peak (non-Tensor)^{1}20.329.130.9
FP16 TFLOPS Peak (non-Tensor)^{1}20.329.130.9
BF16 TFLOPS Peak (non-Tensor)^{1}20.329.130.9
INT32 TOPS Peak (non-Tensor)^{1}10.214.630.9
RT-TFLOPS39.767.493.6
FP4 Peak TFLOPS Tensor with accumulated FP32 (FP4 AI TOPS)N/AN/A493.9 / 987.8 ^ 2
FP8 Tensor TFLOPS Peak with accumulated FP16^{1}N/A233.2 / 466.4 ^ 2246.9 / 493.9 ^ 2
FP8 Tensor TFLOPS Peak with accumulated FP32^{1}N/A116.6 / 233.2 ^ 2123.5 / 246.9 ^ 2
FP16 Tensor Peak TFLOPS with accumulated FP16^{1}81.3 / 162.6 ^ 2116.6 / 233.2 ^ 2123.5 / 246.9 ^ 2
FP16 Tensor TFLOPS Peak
with accumulated FP32^{1}
40.6 / 81.2 ^ 258.3 / 116.6 ^ 261.7 / 123.5 ^ 2
BF16 Tensor TFLOPS Peak
with accumulated FP32^{1}
40.6 / 81.2 ^ 258.3 / 116.6 ^ 261.7 / 123.5 ^ 2
TF32 Tensor TFLOPS Peak^{1}20.3 / 40.6 ^ 229.1 / 58.2 ^ 230.9 / 61.7 ^ 2
INT8 Tensor TOPS Peak^{1}162.5 / 325 ^ 2233.2 / 466.4 ^ 2246.9 / 493.9 ^ 2
Frame buffer memory type and size8 GB GDDR612 GB GDDR6X12 GB GDDR7
Memory interface256-bit192-bit192-bit
Memory Clock (Data Rate)14 Gbps21 Gbps28 Gbps
Memory bandwidth448 GB / sec504 GB / sec672 GB / sec
ROPs966480
Pixel fill rate (Gigapixels/sec)165.6158.4201
texture units184184192
Texel fill rate (Gigatexels/sec)317.4455.4482.3
L1 Data Cache/Shared Memory5888 KB5888 KB6144 KB
L2 data cache4096 KB36864 KB
49152 KB
Log file size11776 KB11776 KB12288 KB

Video Engines
1 x NVENC (7th Gen)
1 x NVDEC (5th Gen)
1 x NVENC (8th Gen)
1 x NVDEC (5th Gen)
1 x NVENC (9th Gen)
1 x NVDEC (6th Gen)
TGP (Total Graphics Power)220 W200 W250 W
Number of transistors17.4 Billion35.8 Billion31.1 Billion
Wafer size392.5mm^2294.5mm^2263mm^2
Fabrication processSamsung 8nm 8N custom process NVIDIATSMC 4nm 4N custom process NVIDIATSMC 4nm 4N custom process NVIDIA
PCI Express InterfaceGen 4Gen 4Gen 5

La GeForce RTX 5070 will have the GPU GB205. It includes 5 graphics processing clusters (GPCs), 24 texture processing clusters, 48 streaming multiprocessors (SMs), and a 192-bit memory interface. Each of the 5 GPCs mentioned above offers a rasterization engine, 8 texture processing clusters, 16 streaming multiprocessors, and 16 rasterization operation partitions.

GB202

In total, the GB205 GPU (RTX 5070) has 49MB of L2 cache memory. This hardware will be used to manage the architecture based on “neural rendering”. The main attraction will be the use of DLSS 4, with multiple frame generation and lower latency through the use of improved RTX techniques (SLR 2) and image generation or transformation using AI.

Blackwell SM

Finally, each streaming multiprocessor in Blackwell (SM) includes 128 CUDA cores, a fourth generation RT core, Four fifth-generation tensor cores, 4 texture units, a 256KB register file, and 128KB of shared memory or L1 cache. The FP32 and INT32 cores have also been unified, allowing them to perform one of the two operations when needed. Additionally, the number of texture units has been increased from 184 on the RTX 4070 to 192 for the RTX 5070. Bilinear texel rates have increased from 455.4 Gigabytes per second on the 4070 to 482.3 Gigabytes per second on the 5070.

One of the most striking points is, without a doubt, the debut of GDDR7 graphics memory in NVIDIA gaming GPUs. After two generations of cards with GDDR6X, NVIDIA will be debuting this generation of memory with nothing less than 32GB for RTX 5090, 16GB for RTX 5080 y RTX 5070 Ti, y 12GB for RTX5070. 

Among the main improvements of GDDR7, Signaling technology is offered PAM3 which promises a better signal to noise ratio and doubles the density of independent channels, achieving greater memory bandwidth as well as greater energy efficiency.

GDDR7 PAM

Fifth-generation Tensor Cores now support the data format FP4, which requires less than half the memory thanks to a type of compression with virtually zero loss in quality compared to FP16.

Blackwell’s fourth-generation RT cores double the throughput of ray tracing test intersections, which is a high-frequency operation when generating RT images. Therefore, ray-traced frames are expected to be generated at a higher speed. Also included in this generation is a micromapping opacity engine, which helps reduce the amount of computational calculations in alpha shaders. Other dedicated ray tracing technologies include the use of mega geometry, a triangle group intersection engine, and linear scanning spheres for rendering fine geometry objects such as hair.

La “mega geometry” aims to increase geometric detail in applications that use ray tracing. In particular, for graphics engines such as Unreal Engine 5 that use more advanced level of detail systems, it allows the use of ray tracing with greater fidelity, improving the quality of shadows, reflections and indirect lighting.

Mega geometry is expected to be available on all platforms. APIs de DirectX12, Vulkan y OptiX 9.0. It will also be available on all RTX graphics cards from the Turing architecture, or the RTX 20 generation.

On the other hand, we have the Shader Execution Reordering (SER) 2.0This technology allows the GPU's parallel threads to be reorganized for greater processing efficiency. This helps lighten the load on ray tracing processes such as divergent memory access and path tracing, and sends information to tensor or shader cores. There are already games and APIs that leverage this ray tracing technique, and the new version promises better results.

RTX Blackwell RT Shader

The AI ​​Management Processor (AMP) is a context-programmable scheduler on the GPU that improves process scheduling in Windows, reducing the contextual load on the GPU. Using a RISC-V processor, AMP works with the Windows architecture to reduce latency and improve memory management, reducing CPU load for task scheduling and helping to reduce bottlenecks, while improving frame rates and multitasking in Windows. 

And as for graphics generation features, we finally come to DLSS 4, the crown jewel in Blackwell. NVIDIA promises multi-frame rendering with improved performance and lower memory usage than previous versions of the technology, along with improvements to existing DLSS techniques such as frame rendering, ray tracing, super-resolution, and deep learning antialiasing.

With the combination of improvements in hardware, architecture and software, they promise 40% faster frame rate than DLSS 3, using 30% less video memory, and a model that only needs to run once per frame. Optical flow frame generation is now AI-based instead of dedicated hardware, also reducing the cost of frame generation and integration. An inverted metering system or Flip Metering shifts frame rate logic to the display engine, allowing the GPU to improve the accuracy of display display timings.

RTX Blackwell DLSS 4 Multi Frame Generation Diagram

DLSS Super Resolution (SR) Boosts performance by using AI to produce higher-resolution frames from lower-resolution input. DLSS samples multiple low-resolution images and uses motion data and feedback from previous frames to construct high-quality images. The final product of the Transformer model is more stable, with less ghosting, more moving image detail, and improved antialiasing compared to previous versions of DLSS. 

La Ray Reconstruction (RR) Improves image quality by using AI to generate additional pixels in ray-traced scenes. DLSS replaces manual denoisers with an AI network trained on NVIDIA supercomputers that generates higher-quality pixels between sampled rays. In ray-traced content, the Transformer model for RR further improves quality, especially in scenes with complex lighting. In fact, all common artifacts from typical denoisers are significantly reduced. 

Deep learning antialiasing (DLAA) Provides improved image quality through an AI-based anti-aliasing technique. DLAA uses the same super-resolution technology developed for DLSS, creating a more realistic, high-quality image at native resolution. The result is greater temporal stability, motion detail, and smoother edges in a scene.

Neural shaders are a technology NVIDIA is looking to introduce at Blackwell, unifying traditional shaders with the use of AI in parts of the rendering process, partially at first, and believed to be fully so in the future. Tensor cores are now accessible to graphics shaders combined with scheduling optimizations in SER 2.0 (Shader Execution Reordering) so that AI graphics with neural filtering capabilities and AI models, including generative AI, can run simultaneously in next-generation games.

RTX Neural Rendering

Neural shaders allow us to train neural networks to learn efficient approximations of complex algorithms that calculate how light interacts with surfaces, decompress super-compressed video, predict indirect illumination from limited real data, and approximate subsurface light scattering. The potential applications of neural shaders are still largely unexplored, meaning that new applications may be found.

Among the other integrated techniques are the “RTX Neural Materials”. AI is used to replace the original mathematical model of a material or texture with an approximation, promising “cinema-quality” frames at gaming-grade speeds while using less video memory and fewer graphics card resources.

RTX Neural Materials

Another technique is RTX Neural Texture Compression, or neural texture compression, which leverages neural networks accessed through neural shaders to compress and decompress material textures more efficiently than traditional methods. Then we have the so-called “neural radiance cache,” or Neural Radiance Cache (NRC). This uses a neural shader to cache and approximate brightness information. Taking advantage of the By learning a neural network, complex lighting information can be stored and used to create high-quality global illumination and dynamic lighting effects in real time. 

From there we have RTX Skin, a technique that NVIDIA developed based on subsurface scattering for rendering cinematic images. This allows light passing through certain skin surfaces that aren't entirely solid to be rendered subtly or intensely, depending on the game's requirements, using ray tracing.

Y RTX Neural Faces, or neural faces, creates a raster face on top of which an approximate 3D layer is placed using a generative AI model, which can infer a result of natural-looking faces.

For video and encoding features, there’s support for chroma-sampled 4:2:2 video, which has lower data requirements than the 4:4:4 standard, making it suitable for generating HDR content. The ninth-generation NVENC encoder also supports higher-quality AV1 and HEVC video. The RTX 5090 graphics card supports up to three encoders and two decoders. A sixth-generation NVDEC hardware decoder is also available.

Finally, Blackwell has support for DisplayPort 2.1b with up to 80 Gbps of bandwidth. This will allow up to 165hz refresh rate in 8K resolution, and no less than 420hz in 4K resolution.

More detailed information can be found in the article on the Editor's Day held during CES 2025 in Las Vegas.

Photos - NVIDIA GeForce RTX 5070 Founders Edition

Synthetic benchmarks, productivity and gaming (1080p, 1440p, 2160p)

With the release and announcement of next-gen graphics cards, we have to update our benchmark (once again). The best gaming processor currently is the AMD Ryzen 7 9800X3D processor.

A statistic reminder...

AVG FPS (Average Frames Per Second):

This is the average number of frames per second during a benchmark. It represents the overall performance of the graphics card and shows how smooth a game will be on average.

  • Importance: It allows you to compare overall performance between cards, but does not reflect possible drops or instabilities.

1% Percentile:

Measures the average of the lowest FPS (worst 1% of performance). Indicates performance drops and overall stability.

  • Importance: It reveals how consistent the experience is. A low 1% Percentile implies potential stuttering, even if the average is high.

Relationship:

The AVG FPS shows overall speed, while the 1% Percentile reflects fluidity. Together, they offer a complete performance assessment.

The new tests are measured with MsBetweenDisplay.

Benchmarks (GPU Benchmarks – 2025)

The revamped test bench features the best processor I have in my hands, the AMD Ryzen 7 9800X3DWe used this processor, since it is the one that will generate the least bottleneck to the GPUs tested in scenarios where the limiter may be the CPU (video link).

The approach is aimed at achieving the 100% performance boost for the NVIDIA GeForce RTX 5070 Founders Edition graphics cardHowever, there are scenarios where the GPU will not scale further at lower resolutions (1080p and even 1440p).

Use Windows 11 24H2, but I have disabled VBS (Virtualization-Based Security), as it significantly reduces performance in certain scenarios or causes stuttering.

CPU: AMD Ryzen 7 9800X3D (https://amzn.to/4h5d7eR)
Board: ROG STRIX B650E-E GAMING WIFI (BIOS 3207) (https://amzn.to/4abMKAY)
RAM: CORSAIR VENGEANCE RGB DDR5 RAM 32GB (2x16GB) 6000MHz CL30 AMD EXPO Intel XMP (https://amzn.to/404P6gk)
T.video (under test): NVIDIA GeForce RTX 5070 Founders Edition
Operating system: Windows 11 Home Edition 24H2 – VBS OFF
Liquid refrigeration: DeepCool Mystique 360
SSD: FN970 1TB M.2 2280 PCIe Gen4 x4 NVMe 1.4 (https://amzn.to/3PuXPn8)
Driver: NVIDIA Press Driver 572.75 Hotfix Driver
Power supply: NZXT C1200 ATX 3.1 (https://amzn.to/3ChugT4)

3DMark Time Spy Extreme

3DMark Speed ​​Way

Vray Benchmark 6 (CUDA)

Vray Benchmark 6 (RTX)

Blender

AI - MLPerf Client 0.5 - Inference Test

MLPerf is a set of tests created by MLCommons, a consortium that includes experts from Harvard, Stanford, NVIDIA y Google, among others. These tests evaluate the performance of Advanced GPUs, and now, with MLPerf-Client v0.5 For Windows, users can measure how their PCs and laptops they drive Generative Language Models (LLMs) – Inference in INT4.

The LLMs are fundamental in the generative artificial intelligence, but evaluating their performance on different teams can be tricky. MLPerf-Client simplifies this by generating clear and comparable results, helping to understand how popular models They perform in real tasks on the table:

    • content generation
    • Creative writing
    • Light summary
    • Moderate Summary

The benchmark uses the model Llama2-7B Meta, known for its accessibility and similarity to modern architectures. In addition, it takes advantage of technologies such as ONNXRuntime-GenAI y DirectML EP to run models on various hardware.

The tests generate two key metrics: the Average time to generate first token (a result SMALLER es BEST) measured in seconds (s) and the Average generation rate of the following tokens (a result MAYOR es BETTER) measured in tokens per second (tok/s). These metrics provide a clear view of your equipment's performance with Generative AI.

MLPerf-Client 0.5
TestingMetricPRIME GeForce RTX 5070 Ti
TotalAverage Time to First Token (s)0.124
Average token generation rate (tok/s) 146.24
content generationAverage Time to First Token0.072
Average token generation rate (tok/s) 156.22
Creative writingAverage Time to First Token0.103
Average token generation rate (tok/s) 148.66
Summary, LightAverage Time to First Token0.151
Average token generation rate (tok/s) 144.34
Summary, ModerateAverage Time to First Token0.216
Average token generation rate (tok/s) 136.45

Gaming – Rasterization

All tests are done at the highest quality available, unless otherwise specified.

Let's see the first title, The Plague Tale: Requiem.

A Plague Tale: Requiem (1080p, 1440p, 2160p)

Game Engine: Proprietary

Alan Wake 2 (1080p, 1440p, 2160p)

Game Engine: Northlight Engine

Baldur's Gate 3 (1080p, 1440p, 2160p)

Game Engine: Divinity Engine 4.0

Black Myth: Wukong (1080p, 1440p, 2160p)

Game Engine: Unreal Engine 5

Borderlands 3 (1080p, 1440p, 2160p)

Game Engine: Frostbite 3

CS2 (1080p, 1440p, 2160p)

Game Engine: Source 2

F1 24 (1080p, 1440p, 2160p)

Game Engine: EGO Engine 4.0

God of War (1080p, 1440p, 2160p)

Game Engine: Proprietary

Marvel's Spider-Man Remastered (1080p, 1440p, 2160p)

Game Engine: Proprietary

Shadow of the Tomb Raider DX 12 (1080, 1440p, 2160p)

Game Engine: Foundation

Shadow of War (1080, 1440p, 2160p)

Game engine: LithTech Jupiter EX

Star Wars: Jedi Survivor (1080p, 1440p, 2160p)

Game Engine: Unreal Engine 4

Strange Brigade DX12 + Async (1080p, 1440p, 2160p)

Game Engine: Asura

Warhammer 40,000: Space Marine 2 (1080p, 1440p, 2160p)

Game Engine: Swarm Engine

Consumption in 14 games

The information available to measure consumption comes from the NVIDIA sensor, which only records the energy expenditure of the GPU. This means that it does not include the total system consumption or the additional pre-power consumption of the GPU power phase, as well as what is used through the slot PCIeBelow is a summary table of the Average consumption y maximum, focusing on 2K QHD (1440p) with rasterization, as this is the resolution I recommend for this card.

Consumption in games
NVIDIA GeForce RTX 5070 Founders Edition
1440pAverage consumption (W)Maximum consumption (W)
The Plague Tale: Requiem250252
Alan wake 2231245
Baldur's Gate 3224244
Black MythWukong237240
Borderlands 3237246
F1 24235243
God of War249254
Marvel's Spider-Man Remastered204221
Shadow of the Tomb Raider237243
Shadow of War219242
Star Wars: Jedi Survivor232236
Strange Brigade249260
Warhammer 40,000: Space Marines 2224230

El TGP of the NVIDIA GeForce RTX 5070 Founders Edition is 250W, and in 13 games evaluated, most titles does not exceed that limit. In fact, the Average consumption remains close to 230W, with some peaks that reach 250W, except for a couple of specific exceptions.

To put it into perspective, the GeForce RTX 4070 TGP (base model) was from 200w, which means that there has been a 25% increase in consumption when moving to the next generation with the RTX 5070. This increase is in line with the performance boost we also saw in our testing, although, as always, it will be important to analyze whether this additional consumption is justified by the benefits delivered in real-world performance.

Temperatures, noise and thermal imaging cameras

🔹 Quick facts

📊 Maximum temperature (°C) – Less is better
▪️ PRIME GeForce RTX 5070 Ti: 66°C
▪️ GIGABYTE GeForce RTX 5070 Ti Eagle OC Ice SFF: 69.1°C
▪️NVIDIA GeForce RTX 5070 Founders Edition: 76.3°C

???? Noise (dBA) – Less is better
(📌 Ambient noise: (37 dBA)
▪️ PRIME GeForce RTX 5070 Ti: 44 dBA
▪️ GIGABYTE GeForce RTX 5070 Ti Eagle OC Ice SFF: 45.1 dBA
▪️NVIDIA GeForce RTX 5070 Founders Edition: 47 dBA

thermal imaging camera

This is the first time I've used one thermal imaging camera, so I hope they don't crucify me if the images do not meet your expectations. I know that the ideal would be to use type K thermocouples, but for practicality and speed, the camera turns out to be a most convenient solution for this type of testing.

The images were captured after 30 minutes of continuous stress en Furmark 2, ensuring that the card reached its maximum stable temperature.

Measurements are expressed in Celsius degrees and have been taken into three key points that I consider relevant to the end user:

1️⃣ Higher temperature at the 12V-2×6 connector.
2️⃣ Higher external temperature on the video card (usually on the back where the GPU is, above the capacitors).
3️⃣ Video card side temperature.

This data will help to evaluate how thermal dissipation behaves of the model in question and whether there are any critical points of concern.

Based on images obtained after 30 minutes of continuous stress with Furmark 2, No thermal concern is evident on the GeForce RTX 5070 Founders Edition. The The temperature of the 12V-2×6 connector is kept within low and safe ranges, which it's shouldn't be surprising, considering that the The power load of this card is considerably lower compared to models like the GeForce RTX 5090.

Relative performance – NVIDIA GeForce RTX 5070 vs 4070 vs RTX 3070

Let's start by reviewing the relative performance of the GeForce RTX 5070, which I will use as a comparison base (100%) in 1440p, the resolution that I consider most appropriate for this model.

La GeForce RTX 4070 Ti SUPER is positioned 9.25% above of the RTX 5070, while the GeForce RTX 5070 Ti (ASUS PRIME) offers 24.25% more performance compared to the card I'm reviewing today. In an ideal world where MSRP prices weren't so "unattainable," this 24.25% performance increase comes with a price increase of 36.43% compared to the RTX 5070.

Remember that the relationship between performance and price is not linear, and it is common for the price to increase more than the relative performance improvement.

Furthermore, the GeForce RTX 5080 deliver a 41.10% more performance in this resolution, while the RTX 4090 (the top-of-the-range model of the previous generation) offers a jump of 60.09% in rasterization.

Finally, the GeForce RTX 5090 is in another league, with a performance Top% 86.47 vs. the RTX 5070 at 1440p.

Now we will use the GeForce RTX 4070 as a base (100%) to compare the generational improvement between 4070 and 5070. The change is 24.97% at 1440p in raster only, a figure that doesn't surprise me at all. Do you remember that the increase in the TGP It was also from the 25%Well, the improvement in fuel consumption goes hand in hand with the jump in performance.

Relative Performance RTX 5070

In itself, the progress between the 4070 and the 5070 has been fairly good (leaving aside the increase in consumption). NVIDIA has increased performance at the cost of delivering more raw power to the user, with a higher TGP within class 70.

But then, why has the reception of this card been so questioned? We will see that later, in the section on performance/price.

Now let's see the jump of two complete generations: the improvement between the GeForce RTX 5070 Front of RTX 3070, and also what was between the 4070 y 3070. For this, we will take the performance of the RTX 3070 as a base (100%).

Relative Performance RTX 4070

La RTX 4070 improved by 23.70% compared to the 3070, a slightly lower percentage than that observed between the 5070 and 4070. However, its reception was highly criticized, since that jump was accompanied by a price increase of US$100, or 20% more cost.

With the arrival of the series SUPER, the RTX 4070 received a price adjustment, dropping to US$ 549, which made it more attractive (although it is still a 10% more expensive than the RTX 3070).

For its part, the RTX 5070 offers 54.59% more rasterization performance compared to the RTX 3070, with only one 10% price increase, assuming it's available at its launch price. Furthermore, both the 4070 and 5070 offer an improvement in VRAM, going from 8GB to 12GB, which also adds value to the end user.

Relative Performance RTX 3070

Cost per FPS – 1440p – NVIDIA GeForce RTX 5070 Founders Edition

If we analyze net cost per frame (FPS) Of all the cards evaluated to date, the GeForce RTX 5070 is positioned as the one that offers best value, with a cost of US$3.65 for each frame per second generated. It is closely followed by the GeForce RTX 5070 Ti, with US$ 4.01 per FPS, and very close in performance/cost, the GeForce RTX 4060 and RTX 4070 Super.

But if the RTX 5070 offers such good value, why has it received so much criticism?

One of the reasons is the indirect pressure from the new Radeons (RX 9070 and RX 9070 XT), which, according to other technology portals, would offer better value. However, since there are no samples for direct testing, I cannot personally validate this claim..

The other big reason has to do with the launch of the SUPER series mid-life of the RTX 40. The GeForce RTX 4070 SUPER It was launched a year ago, with an MSRP of US$ 599, and its reception was generally quite positive.

A year later, the launch of the RTX 5070 suffers in direct comparison: The RTX 4070 SUPER offers only 7.64% less performance than the RTX 5070, but costing 9.1% more. This performance/price difference is not that significant for many users, especially when you consider that The initial availability of the RTX 4070 SUPER was much better, and in many cases, It was easily available at the price suggested by NVIDIA.

La lack of availability and the fact that There is no significant jump in performance or energy efficiency They also affect the perception of the value of the RTX 5070. While it offers an excellent cost per FPS, the market and public context has not played in its favor.

Cost per FPS – 1440p (lower is better)
xanxogamingU.S. $
GeForce RTX 5070 ($549)3.65
PRIME GeForce RTX 5070 Ti ($749)4.01
GeForce RTX 4060 Dual OC ($299)4.13
GeForce RTX 4070 Super ($599)4.31
GeForce RTX 4060 Ti ($399)4.47
GeForce RTX 4070 ($549)4.56
GeForce RTX 5080 ($999)4.70
GeForce RTX 3070 ($499)5.13
GeForce RTX 4070 Ti Super TUF ($849)5.16
GeForce RTX 4080 Super ($999)5.24
GeForce RTX 3080 ($699)5.45
GeForce RTX 4090 ($1599)6.64
GeForce RTX 5090 ($1999)7.12
GeForce RTX 3080 Ti ($1199)8.69

Actual change in performance - Factoring in new price (if respected)

When comparing the performance of a new product to its previous version, it is important to not only evaluate the improvement in raw power, but also consider the cost to determine the real value that the new version offers.

Taking into account that there was a price adjustment for GeForce RTX 4070, the price between this and its new version, the RTX 5070, has not changed.

Formula

Applying the formula mentioned above, there is no variation in price, difference in “real” performance between both cards it becomes pretty clear:

La generational improvement is 24.97% in favor of the RTX 5070 compared to the RTX 4070.

Final Analysis – RTX 5070 – Data Incomplete for a True Analysis

I want to start by saying that, without having the new Radeon 9000 series, making a completely fair analysis is complicated, since both the RX 9070 and RX 9070 XT They have a reference price of US$549 and US$599, respectively. The RX 9070 XT comes with a price $200 less Front of GeForce RTX 5070 TiWhile RX 9070 competes directly, dollar for dollar, with the card under review today, the GeForce RTX 5070. Based on third-party reviews, the performance of the new Radeons is quite good. However, They are still behind in Ray Tracing, which remains AMD's Achilles' heel against NVIDIA.

That said, I have to compare directly between GeForce cards since I don't have Radeon data.

Generationally, the performance jump between the GeForce RTX 5070 and 4070 It's pretty solid, with an improvement of almost 25% in rasterization at 1440p according to my tests. A 25% improvement between generations is a positive change, although it should be noted—as I mentioned in the RTX 5090 review—that Performance between architectures is low and almost zero in raster, partly because They still use the same manufacturing process than the GeForce RTX 40 series. This additional 25% in performance comes thanks to a slight increase in CUDA cores y a 25% increase in the TGP.

The launch of the first cards GeForce RTX 50 series —I mean those announced at CES 2025— has been less than optimalSome would even call it disastrous, due to:

  • La low availability

  • La end-user difficulty to find cards at reasonable prices (MSRP)

  • Reported failures like black screens

  • The need for several hotfix drivers

  • And even rumors of lack of ROPs

Unfortunately, the GeForce RTX 5070 does not escape this context. However, Peru has been one of the few countries where, for some reason, it is possible to find several RTX 50 cards at reasonable prices.

While I was writing this review, a user wrote to me asking for recommendations on the RTX 5070 Ti. At that time, I took the opportunity to check prices in several stores with physical stock, and indeed, There are units available at reasonable pricesConsidering import costs and 18% VAT that governs in Peru. It's a shame that in countries with greater purchasing power, the situation is very different. In the end, the one who “loses” is the end user looking to enjoy their new GPU, but facing overpricing, out-of-stock conditions, and a frustrating shopping experience.

When the market stabilizes and prices return to normal, The RTX 5070 will be a considerable improvement over an RTX 3070, although I can't guarantee that it's the best option until I have a sample of the new Radeon RX 9000, which could be a valid alternative.

My only specific criticisms of the GeForce RTX 5070 are:

  • The amount of VRAM available: 12GB instead of 16GB, which is starting to become a limitation in certain demanding games at 1440p. A clear example is Indiana Jones, which with Path Tracing, may require more memory.

  • The Founders Edition model's cooling system: Unlike her older sisters, It does not offer the best design to expel heat into the environmentIn my tests, somewhat high temperatures were recorded and a perceptible noise level under load, which may be a factor to consider for those who value a quieter experience.

XanxoGaming Gold

Without taking into account all the available data, I give this card a Gold Award (with reservations), which could be “lowered” to Silver Award if it is that The Radeon RX 9000 option ends up being a solid and competitive alternative in terms of price and performance.. If we had counted on 16 GB of VRAM, probably I would have no qualms about giving him the full Gold, without any asterisks, as the card offers a moderate/good change compared to the GeForce RTX 4070. I would also safely recommend it for those users who are not interested in a Radeon GPU under any circumstances (Yes, that type of user exists) and that also are migrating from an old video card.

NVIDIA GeForce RTX 5070 Founders Edition - Review
  • Performance
  • Temperatures
  • Noise
  • Consumption
  • Price
Overall
3.4

Summary

La GeForce RTX 5070 presents a solid generational improvement, with a performance increase of 25% in rasterization at 1440p compared to the RTX 4070. However, the launch is marked by problems such as stock shortage, overpricing, and driver failures at the time of this review. Two clear limitations stand out: a VRAM of only 12 GB, insufficient for certain very demanding games, and a inefficient dissipation system (Founders Edition). Your final recommendation will depend on the performance of the Radeon RX 9000 (if I can get sampling).

Pros

-Good improvement compared to the GeForce RTX 4070 (almost 25% more in raster).
-Uses new GDDR7 memories.
-Good architecture for ray tracing games.
-NVIDIA DLSS 4.
-Good price/performance.

Cons

-Only 12GB of VRAM (some demanding games require more than 12GB for 1440p).
-Current AMD Radeon competition might be a better option.
-Price could be lower, to attract the public (US$ 499).