FIRST result IN GAMING of the AMD Ryzen 7 5800X3D
FIRST result IN GAMING of the AMD Ryzen 7 5800X3D
We have the first result IN GAMING of the processor AMD Ryzen 7 5800X3D In collaboration with @CapFrameX. First of all, this is a preview of the main review of the AMD Ryzen 7 5800X3D processor.
Yesterday we had the exclusive using some "synthetic" payloads (CBR23 is based on CINEMA4D, a real-life professional application) and today we have a small glimpse of what the AMD Ryzen 7 5800X3D will offer, which is expected much more performance by using its 3D V-CACHE technology.
Discharge: Wait for the full review and various assorted titles (an average of 10 games in 720p/1080p) before a final verdict. As I wrote, it is a small advance.
Before comparing results, we normally use our benchmarks at 1080p, but having constant communication with the CapFrameX developer, he asked me if it wouldn't be too much trouble to do the same benchmark he does on a particular title.
Since it's a new scene for me, between flashing games on the secondary SSD, it took us a good three hours to get consistent results.
Why is it also important to test in 720p for PROCESSORS?
The following part is taken directly from the blog entry of CapFrameX.
“No one plays at 720p…”
A common argument heard in discussions of this topic is: "Nobody plays 720p!" or “That's completely unreal! It could easily be countered by saying that you can't do real CPU testing with GPU influence.
This is impossible in principle, because in this case it is not a valid CPU test. Has the discussion ended? No, it's just starting. I've been thinking for a while about how I could summarize my experience in this type of discussion in a compact way. How about a list of pros and cons? Good idea let's go.
Con: Nobody plays at 720p!
Pro: If current Steam stats are anything to go by, 1080p is actually one of the most widely used resolutions in practice. For notebooks and APUs, 720p is, however, relevant. Scaling technologies like DLSS make the internal resolution lower than FHD.cons: This is completely unreal!
Pro: CPU tests don't have to be realistic at all, it's a ranking, which should reflect relative performance. To establish the benchmark to practice, the results of the CPU test must be combined with those of the GPU test. GPU tests are typically done at 1080p, 1440p, and 2160p. This means that it is known what the graphics card can do at the respective resolution. CPU tests with low resolution give information whether the CPU can do it too or not. Therefore, it is important that a very strong, preferably even an overclocked CPU with fast memory is used for GPU testing. Just like the CPU, the GPU should not be throttled. This is obvious.cons: It should be enough if the fastest graphics card is combined with the lowest resolution used in practice. At the time of writing this is an RTX 2080 Ti and FHD resolution.
Pro: First of all, even the fastest graphics card available on the market leads to GPU limitations in 1080p and, on the other hand, it is not recognizable how many reserves the CPU has for stronger graphics cards or especially other configurations.cons: The performance of future games and hardware cannot be predicted.
Pro: I am always amazed at this argument against low resolution testing. Just look at the current games. These will continue to be played in the future, hopefully. If you upgrade your graphics card or just adjust the GPU settings, you will know whether the CPU can support it or not. This is a simple but very important principle of low resolution testing. Also, the gaming performance of today's CPUs with the same number of cores and the same memory speed may very well carry over into the future, if you don't overdo it. Development occurs with a certain inertia. Workloads don't completely differ over a one-year period, for example. Exceptions confirm the rule.
If you want to continue reading the rest of the article, we suggest you enter the whole note.
Our test bench – Ryzen 7 5800X3D
Processor: AMD Ryzen 7 5800X3D
Motherboard: X570 AORUS MASTER Rev 1.2 (BIOS F36c) (https://amzn.to/3ufHV6x)
RAM: G.Skill FlareX 4x8GB 3200MHz CL14 (Samsung B-Die) (https://amzn.to/3jbm5KX)
Graphics card: NVIDIA GeForce RTX 3080 Ti Founders Edition
SSD: Samsung 980PRO 1TB (https://amzn.to/3udIVYQ)
SSD #2: Silicon Power A55 2TB (https://amzn.to/3NT4vtq)
Closed Loop Liquid Cooling: Arctic Liquid Freezer II 360 (https://amzn.to/3LPebDd)
Power supply: EVGA SUPERNOVA 750W P2 (https://amzn.to/371dCaP)
Operating system: Windows 10 Home 21H2
AMD Ryzen 7 5800X3D in Shadow of the Tomb Raider (DX12 – 720p)
According to the date CapFrameX has given us from this same scene (we took the trouble to check the configuration well, as well as the test scene) the performance of the AMD Ryzen 7 5800X3D, it would be until approximately 14-15% more compared to a 12900KS y 20-21% more than Intel Core i9-12900K.
Try gaming in 720p | ||
Processor | AVG FPS | Baseline |
AMD Ryzen 7 5800X3D | 231 | 121.58% |
Intel Core i9-12900KS | 200 ~ | 105.26% |
Intel Core i9-12900K/KF | 190 ~ | 100% |
The comparison is not apples to apples, but the system Intel has a RTX 3090 Ti, DDR5-4800C40 with the same benchmark configuration that we use.
CapFrameX Quote: “GPUs don't really matter at this low resolution, so it's very close to an apple-to-apple comparison. Very close ^^”
First impression – In IPC 3D V-CACHE does not bring improvements in single core, but GREATER CACHE makes up for it in gaming
It has taken us a few hours to reproduce reliable results using this scene in 720p. It's a first look at what will be shown in our final review of the AMD Ryzen 7 5800X3D processor. We'll do our typical benchmarks at 1080p Ultra, but we're considering adding 720p results and how the AMD processor fares with the Intel Core i9-12900KF (the only one we have on hand).
The AMD Ryzen 7 5800X3D does not bring almost any improvement in productivity to its "predecessor" but could perhaps be a last gift to gamers to give the final seal to the AM4 platform. Would it be too much to ask for a Ryzen 5 5600X3D?
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